What this guide covers
Online services use a few tricks to get money out of young users: in-game purchases with rare-feeling rewards, "free" trials that auto-bill, ads pretending to be content, and DMs from fake influencers. None of these are illegal, but most are designed to be confusing. Knowing the patterns is half the protection.
In-game purchases — how Roblox, Fortnite and Minecraft really work
The games are usually free to download. The companies make money from in-game currency (Robux in Roblox, V-Bucks in Fortnite, Minecoins in Minecraft, FC Points in EAFC).
The pattern is the same in every game:
- You earn small amounts of currency just by playing
- You can buy big bundles with real money
- The bundle prices are designed to never quite match what you want — you always have a bit left over or need a tiny bit more
- Most desirable items are "limited edition" or have countdown timers, creating urgency
- Loot boxes (random rewards) make some items so rare you need many tries
If you (or a sibling) made a purchase you regret, you usually can get a refund. Apple, Google, Microsoft and Sony all have refund forms. Be quick — usually within 14 days. Tell a parent immediately if it was accidental.
Free trials that aren't really free
A common pattern: a service offers "7 days free." You enter card details to start. On day 8, it charges you the monthly fee — usually £5-15. Then again every month, automatically, until you cancel.
Examples that catch teens:
- "Free" study apps that bill £15/month
- "Free" VPNs that bill £8/month
- Game subscription services (Xbox Game Pass, Apple Arcade, EA Play) that auto-renew
- Photo-editing apps
- "Free credit score check" services
Cancelling is usually 2-3 taps. If it's more complicated than that, it's often deliberate — the company hopes you give up. Persist or ask a parent to help.
Ads that look like content
YouTube, Instagram, TikTok and Snapchat have rules: paid promotions must be labelled. But the labels are often tiny, and influencers find ways around them.
Things to spot:
- "#ad" or "Paid partnership" tags — these are paid content. Treat as adverts, not advice.
- "AD" or "SPON" hidden in the middle of a hashtag spam
- An influencer "discovering" a product in a "natural" video that's actually scripted
- "Affiliate links" in YouTube descriptions — the creator gets a cut if you buy
- "Discount codes" with the creator's name — same as affiliate links
None of this is illegal or even bad. It's just useful to recognise it as advertising. The product might still be good — but the creator was paid to talk about it, and that's different from genuine recommendation.
DMs from fake influencers
A growing pattern in 2024-2026: scammers create profiles that copy a real influencer's photos and name. They DM hundreds of fans saying "you won my giveaway! DM me to claim."
The "prize" is usually:
- "You won £500 Amazon vouchers — pay £15 postage to claim"
- "You won a PlayStation 5 — pay £40 customs to release it"
- "You're the 1000th fan — share your bank details to receive the prize"
- Recruit you as a "brand ambassador" (recruitment for money mule activity)
Real influencers don't DM individual fans about prizes. Real giveaways are announced publicly on the main feed.
Parental controls and "spend limits"
Most platforms have settings that block in-app purchases without permission. Worth knowing they exist:
- iPhone: Settings → Screen Time → Content & Privacy → iTunes & App Store Purchases. Can require parent approval for every purchase.
- Android: Family Link app lets parents approve all purchases.
- Roblox: Settings → Account Restrictions → Monthly Spend Limit. Can set a hard cap.
- Xbox / PlayStation / Nintendo: All have family-account features that require parent PINs for purchases.
- Bank app: Set notifications for every transaction, no matter how small. You'll see the in-app purchases immediately if any happen.
If you're sharing a device or account with a parent's card on file, having spend limits set is good for everyone — it protects you from accidental triple-tap purchases as much as it protects the family budget.
National Curriculum links
- England — PSHE Association KS3 L24 (managing money), KS3 (online safety, digital citizenship)
- England — Computing KS3 (e-safety, identifying risks)
- England — Citizenship KS3 (consumer rights)
- Wales — Curriculum for Wales Progression Step 3-4 (Science & Technology AoLE)
- Scotland — Curriculum for Excellence HWB 3-44a, 4-44a (e-safety)
- NI — LLW KS3 Personal Finance, digital safety
Full mapping in the curriculum map.
UK Tax Drag (2026). Online money safety at 10-13 — apps, games and free trials. Ages 10–13 guide. Available at: https://kids.uktaxdrag.co.uk/ages-10-13-online-money-safety.html
Curriculum mapping: see UK Financial Education Curriculum Map (Version 1.0).