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KS2 · Year 5-6 · Lesson plan

In-game spending and loot boxes (KS2)

Last reviewed · Next review due

A classroom-ready 45-minute lesson with starter, main, plenary, differentiation, SEND adaptations, EAL support, assessment criteria and a clear safeguarding frame. Free to use, no login.

Key Stage
KS2
Year group
Year 5-6
Age range
7-11
Duration
45 minutes
Subject
PSHE / Computing / Maths (chance)
Cost
Free

Learning aim

Pupils can explain that many "free" games make money from in-game purchases, that in-game currency hides the real cost in pounds, that loot-box rewards are random so you cannot be sure what you get, and that they should always ask a trusted adult before spending real money in a game.

See the full mapping on the teacher curriculum map.

RESOURCES What you'll need

CONTEXT Background for the teacher

Most popular games children play are "free-to-play": free to download, but designed to earn money from optional purchases. Two ideas matter at KS2:

Keep the lesson about how the games are designed. The single safe behaviour to teach is: always ask a trusted adult before spending real money in a game. (UK law and gambling are taught later, at KS3/KS4.)

LESSON Lesson structure (45 minutes)

5 min
HOOK
Show or describe a "FREE!" game that then offers a "starter pack". Ask on whiteboards: "If the game is free, how does the company make money?" Collect ideas. Reveal: many free games earn money when players buy extra things inside the game.
10 min
TEACH
Teach the two ideas: (1) in-game currency hides real money — show "1,000 gems = £8"; spending 200 gems "feels free" but it is real money already spent; (2) loot boxes are random — you cannot be sure what you get. Introduce chance words: certain, likely, unlikely, impossible.
12 min
GUIDED
Two short tasks. (a) Sort the cards into "costs no real money" (playing, earning coins by playing) vs "costs real money" (buying gems, buying a loot box). (b) The counter bag: 9 plain, 1 gold. Ask pupils to label the chance of pulling the gold counter — likely or unlikely? Draw a few times with the counter put back each time to show it stays unlikely and is not "due".
10 min
CHALLENGE
Coins-to-pounds problem: "Gems cost £8 for 1,000. A skin costs 1,500 gems. You can only buy gems in 1,000 packs. How many packs must you buy, how much real money is that, and how many gems are left over?" (Answer: 2 packs = £16, 500 gems left — and the leftover encourages you to spend again.) Discuss why bundles are sized like this.
8 min
PLENARY
Each pupil writes the "golden rule" in their own words: "Before I spend real money in a game I will ___." (Expected: ask a trusted adult; check the real £ price.) Share three. Finish with the help message (below).

DIFFERENTIATION Adapting for all learners

Support

Pre-sort half the cards as a model. Give the conversion as a part-finished number sentence (£8 + £8 = ?). Provide the chance words on a number line from "impossible" to "certain".

Stretch

Ask: "Why might a game make the rare item very unlikely?" and "Design a fair label a game could show before you buy a loot box." Introduce simple fractions for the counter chance (1 out of 10).

SEND SEND adaptations

EAL EAL support

ASSESSMENT Assessment criteria

HOME Homework pack

  1. Spot the real price (no spending). Find a game you know and write down one thing it sells and what it would cost in real pounds.
  2. Chance words. Write one thing in a game that is likely and one that is unlikely.
  3. Talk task (optional, voluntary). Agree one game-spending rule at home with a parent or carer. Nothing to hand in — it is a conversation.

Marking guidance: accept any sensible real-money example for Q1; for Q2 check correct use of likely/unlikely.

SAFEGUARDING Classroom safeguarding

This can be sensitive. Some pupils may be affected by money worries or game-spending at home. Keep all activity about how games are designed — never ask pupils to share their own or their family's spending in front of the class.

If a pupil discloses a worry, follow your school's safeguarding policy and speak to the Designated Safeguarding Lead. Respond calmly, do not promise confidentiality.

Help to share and display:

  • Childline — free and confidential for any child: childline.org.uk or 0800 1111.
  • Always okay to tell a trusted adult at home or school.

This is general financial and PSHE education, not advice. See our editorial & sourcing policy. Free to use in UK classrooms under Creative Commons CC BY 4.0 with attribution to UK Tax Drag.